Your browser doesn't support javascript.
loading
Show: 20 | 50 | 100
Results 1 - 20 de 21
Filter
1.
Encephale ; 2024 Apr 04.
Article in English | MEDLINE | ID: mdl-38580529

ABSTRACT

INTRODUCTION: Internet Gaming Disorder (IGD) is associated with several psychiatric disorders. Previous research on IGD has predominantly focused on Massively Multiplayer Online Role-playing Games (MMORPGs), considered to be pro-social games as they foster interpersonal relationships necessary for in-game progress. Sociotropy is a personality trait characterized by a cognitive approach to dealing with interpersonal relationships. Individuals with high sociotropy have a strong desire for approval from others. Beck's cognitive theory of depression posits that high sociotropy can lead to depressive symptoms when faced with interpersonal stress. We used the I-PACE model to account for the consequences of distal factors such as sociotropy on the development and maintenance of IGD. The aim of this study was therefore to compare MMORPG players with players of other game genres in terms of sociotropy, social anxiety and depression. We hypothesized that sociotropy could serve as a predictor of IGD, particularly among MMORPG players. METHODS: A total of 233 French videogame players recruited from specialized internet gaming forums participated in the study via questionnaires. Different scales were used to assess depression and social anxiety symptoms, IGD intensity, and sociotropy and autonomy. RESULTS & DISCUSSION: MMORPG players reported higher psychological distress than players of other game genres. For all players, sociotropy, rather than autonomy, was found to be a predictor of social anxiety symptoms and IGD intensity. Sociotropy and depression explained IGD intensity only for MMORPG players and not for players of other game genres. The social dimension appears to be more prominent among MMORPG players and could be one of the main personality traits predicting this specific internet gaming disorder. The treatment implications for internet gaming disorder are discussed.

2.
Psychol Res ; 88(2): 670-677, 2024 Mar.
Article in English | MEDLINE | ID: mdl-37768359

ABSTRACT

Grabbing a phone from a table or stepping over an obstacle on the ground are daily activities that require the brain to take account of both object and the body's parameters. Research has shown that a person's estimated maximum reach is temporarily overestimated after using a tool, even when the tool is no longer in hand. This tool effect reflects the high plasticity of the perceptual-motor system (e.g., body schema updating)-at least in young individuals. The objective of the present study was to determine whether the tool effect is smaller in older adults. Forty-four young adults, 37 older adults without cognitive impairment and 30 older adults with cognitive impairment took part in the experiment. The task consisted in visually estimating the ability to reach (using the index finger) a target positioned at different locations on a table, both before and after using a rake. We observed a strong after-effect of tool use in the young adults only. Conversely, a tool effect was similarly absent in the older adults without and with cognitive impairment. Moreover, even before the tool was used, the maximum reach was overestimated in each of the three groups, although the overestimation was greatest in the two groups of older adults. In summary, we showed that the tool effect, observed in young adults, was absent in older adults; this finding suggests that with advancing age, the perceptual-motor system is less able to adapt to novel sensorimotor contexts. This lack of adaptation might explain (at least in part) the overestimation of motor skills often reported in the elderly.


Subject(s)
Brain , Cognitive Dysfunction , Humans , Young Adult , Aged , Motor Skills , Aging/psychology
3.
Psychol Health Med ; 28(4): 1039-1048, 2023 04.
Article in English | MEDLINE | ID: mdl-35799427

ABSTRACT

The aim of this study was to explore in a hospital setting the relationships between work motivation and stress among psychologists working in hospitals. The second aim was to identify the respective roles of threat appraisal and challenge appraisal in this population. We expected work stress to have a motivational impact in the workplace, with primary cognitive appraisal (e.g., threat or challenge) playing a crucial role. The study included a large sample of 430 French psychologists recruited in French hospitals with a mean age of 33.68 ± 8.73 years. We assessed perceived work stress, work motivation, and primary cognitive appraisal. Analysis showed two main outcomes. First, perceived stress in the workplace impacts work motivation; specifically, the higher the perceived stress, the less motivation is self-determined. Second, threat cognitive appraisal has a direct and negative motivational impact, but also an indirect impact via perceived stress. However, appraisal of work as a cognitive challenge also directly and positively impacts motivation in the workplace, without indirect effects. Finally, work stress, work motivation and primary cognitive appraisals are significantly related with the workplace. These relationships support complementarity with the Transactional Model of Stress and SDT motivational approach in a theoretical and practical perspective in the workplace.


Subject(s)
Motivation , Occupational Stress , Humans , Young Adult , Adult , Occupational Stress/epidemiology , Workplace/psychology , Cognition
4.
Clin Gerontol ; 46(5): 695-703, 2023.
Article in English | MEDLINE | ID: mdl-32631209

ABSTRACT

OBJECTIVES: While there is a large body of research on falls and their consequences in older adults, little is known about how older adults remember them. We addressed this gap by inviting older adults to remember falls and control memories. METHODS: We analyzed specificity of memories and invited participants to rate emotional valence, mental time travel, visual imagery, importance, and rehearsal, as experienced during retrieval. RESULTS: Although analysis demonstrated no significant differences between memories of falls and control memories regarding specificity, participants rated memories of falls as more negative than control memories. Furthermore, they rated memories of falls as triggering higher mental time travel, higher visual imagery, higher importance, and higher rehearsal than control memories. CONCLUSIONS: The negative emotional valence of memories of falls, as well as their ability to trigger significant levels of mental time travel, visual imagery, importance, and rehearsal, demonstrate how these memories are different from other memories in older adults. CLINICAL IMPLICATIONS: The findings demonstrate how falls can modulate memory of personal events in older adults.

5.
Article in English | MEDLINE | ID: mdl-35789036

ABSTRACT

OBJECTIVE: Since the onset of the COVID-19 pandemic, healthcare workers, especially those employed in hospital settings, have been exposed to a variety of stressors in the workplace. The aim of this study was to explore the Emotional Exhaustion (EE) of workers in geriatric facilities during the COVID-19 crisis. We accordingly sought to investigate the short-term impact of the COVID-19 pandemic in terms of the EE experienced by workers in geriatric facilities, and to examine the manner in which psychosocial conditions and fear of COVID-19 in the workplace have affected EE. METHODS: Surveys were administered in the midst of the COVID-19 crisis (October to December 2020). The study included 118 French healthcare workers with a mean age of 35.61 ± 0.73 recruited in geriatric facilities. We assessed EE, psychosocial conditions (e.g., demands at work, health and well-being, etc.) and fear of COVID-19 in the workplace. RESULTS: The analysis yielded two main outcomes. First, 34.75% workers (41) reported severe levels of EE. Second, demands at work and the fear of COVD-19 increased EE. Health and well-being were, however, demonstrated to protect against EE. DISCUSSION: Furthermore, fear of COVID-19 was shown to contribute significantly to EE healthcare workers in geriatric facilities. It is likely that Covid-19 indirectly contributes to EE by influencing demands at work.


Subject(s)
Burnout, Professional , COVID-19 , Aged , COVID-19/epidemiology , Emotions , Fear , Humans , Pandemics
6.
Arch Gerontol Geriatr ; 102: 104745, 2022.
Article in English | MEDLINE | ID: mdl-35714475

ABSTRACT

BACKGROUND: Nursing home staff have been adversely impacted throughout the COVID-19 pandemic, facing difficulties in providing patient care. The aim of this study was to explore health workers' perception regarding their own care quality experience in nursing homes during the COVID-19 pandemic. Amidst the second wave of the pandemic, we investigated the relationships between fear of COVID-19 and care quality experiences in nursing homes with emotional exhaustion (EE) as a mediating role. We hypothesized that EE is associated with fear of COVID-19 and care quality experience among nursing home staff. Furthermore, we predicted that EE would mediate the relationships between fear of COVID-19 and care quality experience. METHODS: During the second wave of COVID-19 (October to December 2020), we administered surveys to a large sample of 129 French nursing home staff with a mean age of 38.47 ± 10.31 who were directly and repeatedly exposed to COVID-19. We assessed their emotional exhaustion (EE) and care quality experience in the workplace via subjective indicators using self-reported scales. RESULTS: In the context of COVID-19, low to severe emotional exhaustion levels were found among nursing home staff, and these levels were associated with care quality experience as well as fear of COVID-19. The groups with low and severe levels of EE reported the highest levels of fear of COVID-19. The groups with moderate and severe levels of EE reported the lowest levels of care quality experience. Lastly, the relationships between fear of COVID-19 and care quality experience were mediated by EE. CONCLUSIONS: The findings made by the present study focused on the role of emotional coping responses to COVID-19. EE was associated positively with fear of COVID-19 and negatively with care quality experience. Furthermore, EE was found to mediate the relationship between fear of COVID-19 and care quality experience. We discuss these findings as they relate to palliative care issues in nursing homes and the manner in which emotional exhaustion ought to be addressed among nursing home staff.


Subject(s)
COVID-19 , Fear , Humans , Nursing Homes , Pandemics , Quality of Health Care
7.
Exp Aging Res ; 48(1): 58-67, 2022.
Article in English | MEDLINE | ID: mdl-33993854

ABSTRACT

BACKGROUND: There is bourgeoning interest in how older adults remember their falls and research in this area has demonstrated how falls can reshape memory retrieval in older adults. We pursued this line of research by assessing whether older adults succeed in integrating memories of falls into their life story. METHODS: We invited older adults to remember their falls and analyzed whether these memories were integrated or non-integrated. RESULTS: Analysis demonstrated no significant differences between the number of integrated and non-integrated memories. Critically, however, higher anxiety and depression was observed in participants who produced non-integrated memories than in those who produced integrated ones. DISCUSSION: The ability to integrate memories of falls in older adults is likely associated with anxiety and depression. Anxiety may result in avoidance of processing of the meaning of falls, and depression may hamper the ability to extract meaning from them, resulting in difficulties for older adults to integrate falls into their life story. Non-integrated memories of falls in older adults may be seen as unresolved memories and deserve special clinical attention.


Subject(s)
Accidental Falls , Aging , Aged , Attention , Humans , Memory , Mental Recall
8.
J Alzheimers Dis Rep ; 6(1): 775-781, 2022.
Article in English | MEDLINE | ID: mdl-36721486

ABSTRACT

Background: Within the concept of the self, a distinction can be made between ideal self (i.e., what would like to become) and feared self (i.e., what would not like to become in the future). Objective: We investigated ideal self and feared self in patients with mild Alzheimer's disease (AD). We have also measured these self-related processes in relation to depression and anxiety. Methods: We invited 31 patients with mild AD and 35 control participants to decide whether they would consider the statement (e.g., I will be healthy) as a representation that they would like to acquire (i.e., ideal self) or to avoid (i.e., feared self). Results: Analysis demonstrated that more participants assigned the "I will be healthy" statement to ideal self than to feared self, and this tendency was observed in both AD participants and controls. Less depression and anxiety were observed in participants who have assigned the "I will be healthy" statement to their ideal self compared to those who assigned this statement to their feared self, and this was observed in both AD participant and control groups. Conclusion: Our study demonstrates that AD patients tend to endorse positive health traits and to integrate these traits into their ideal self. AD patients tend to endorse health-related images that are associated with hopes when projecting into their future self. This positive projection into the self may create a motivational force (e.g., aspirations and hopes) to embody the "healthy" self that AD patients desire to be.

9.
Can J Psychiatry ; 66(12): 1051-1058, 2021 12.
Article in French | MEDLINE | ID: mdl-33563027

ABSTRACT

BACKGROUND: The study aims to validate an online video game problematic use (Internet Gaming Disorder or IGD) scale in French language: the IGD-20. IGD-20 has been elaborated considering the discussion about the etiology of the IGD, which was included in the section III of the DSM-5. The IGD-20 is composed of 20 items split in six components based on the six components model of addiction from Griffiths. METHODS: A total of 166 online video game players were recruited on specialized forums, playing 21.9 hours per week. The French version of the IGD-20 was validated through a confirmatory factor analysis via structural equation modeling (SEM). RESULT: The French version of the IGD-20 showed a good validity and a six-factor structure (salience, mood modification, tolerance, withdrawal symptoms, conflict and relapse) (RMSEA = 0.063 [0.049; 0,077], CFI = 0.912, TLI = 0.909). CONCLUSION: The validation of a French scale such as the IGD-20 shows some interest for the French-speaking population, including therapists who could use this scale to investigate the IGD-20 more precisely and for people with IGD-20 who could benefit from a more refined support.


INTRODUCTION: L'objectif de cette étude est de valider en langue française une échelle de mesure de l'usage problématique des jeux vidéo en ligne (Internet Gaming Disorder ou IGD): l'Internet Gaming Disorder-20. L'échelle IGD-20 s'inscrit dans le débat sur les déterminants et les facteurs de maintien de l'IGD, trouble introduit dans la section III du DSM-5 et récemment référencé à la classification statistique internationale des maladies et des problèmes connexes sous l'intitulé de « trouble du jeu vidéo ¼. L'échelle se compose de 20 items séparés en six composantes reposant sur le modèle de l'addiction de Griffiths. MÉTHODE: L'étude a porté sur 166 joueurs de jeux vidéo francophones, recrutés sur des forums spécialisés, jouant en moyenne 21,9 heures par semaine. La version française de l'IGD-20 a été soumise à une analyse factorielle confirmatoire par le biais d'une modélisation en équations structurelles (SEM) afin de retrouver les six facteurs de l'échelle originale (saillance, modification de l'humeur, tolérance, manque, conflits et rechute). RÉSULTAT:S: L'analyse factorielle confirmatoire par modélisation en équations structurelles montre un ajustement satisfaisant du modèle (RMSEA = 0,063 [0,049; 0,077], CFI = 0,912, TLI = 0,909). DISCUSSION: Une validation en langue française d'un outil tel que l'IGD-20 a un intérêt pour les populations francophones, notamment pour les thérapeutes qui pourront investiguer de façon plus précise le trouble et pour les personnes atteintes qui bénéficieront d'un accompagnement affiné.


Subject(s)
Behavior, Addictive , Video Games , Behavior, Addictive/diagnosis , Behavior, Addictive/epidemiology , Humans , Internet , Internet Addiction Disorder , Language , Reproducibility of Results
10.
Q J Exp Psychol (Hove) ; 74(8): 1360-1367, 2021 Aug.
Article in English | MEDLINE | ID: mdl-33535922

ABSTRACT

Future thinking, which is the ability to project oneself forward in time to pre-experience an event, is intimately associated with emotions. We investigated whether emotional future thinking can activate emotional facial expressions. We invited 43 participants to imagine future scenarios, cued by the words "happy," "sad," and "city." Future thinking was video recorded and analysed with a facial analysis software to classify whether facial expressions (i.e., happy, sad, angry, surprised, scared, disgusted, and neutral facial expression) of participants were neutral or emotional. Analysis demonstrated higher levels of happy facial expressions during future thinking cued by the word "happy" than "sad" or "city." In contrast, higher levels of sad facial expressions were observed during future thinking cued by the word "sad" than "happy" or "city." Higher levels of neutral facial expressions were observed during future thinking cued by the word "city" than "happy" or "sad." In the three conditions, the neutral facial expressions were high compared with happy and sad facial expressions. Together, emotional future thinking, at least for future scenarios cued by "happy" and "sad," seems to trigger the corresponding facial expression. Our study provides an original physiological window into the subjective emotional experience during future thinking.


Subject(s)
Emotions , Facial Expression , Anger , Cues , Happiness , Humans
11.
Can J Aging ; 40(1): 39-48, 2021 03.
Article in English | MEDLINE | ID: mdl-32157976

ABSTRACT

Cette étude a pour objectif d'adapter et de valider une échelle de satisfaction des besoins psychologiques fondamentaux chez les personnes âgées (ESBP-PA). Un total de 270 participants gabonais âgés de 60 à 100 ans ont répondu au questionnaire composé de l'ESBP-PA et d'une échelle du bien-être psychologique. L'analyse factorielle exploratoire réalisée a permis d'extraire trois facteurs correspondant aux trois types de besoins psychologiques. La consistance interne, estimée par l'alpha de Cronbach et la fiabilité composite, est satisfaisante pour les trois dimensions. En ce qui concerne la validité convergente, l'analyse de corrélation a soutenu des liens significatifs entre la satisfaction des trois besoins et le bien-être psychologique. Ces résultats rendent compte des bonnes qualités psychométriques de l'instrument. Celui-ci peut être utilisé pour mesurer la satisfaction des besoins d'autonomie, de compétence et d'appartenance sociale.


Subject(s)
Personal Satisfaction , Humans , Surveys and Questionnaires
12.
Psychiatry Res ; 291: 113294, 2020 09.
Article in English | MEDLINE | ID: mdl-32763552

ABSTRACT

To cope with Covid-19 and limits its spread among residents, retirement homes have prohibited physical contact between residents and families and friend and, in some cases, even between residents or between residents and caregivers. We investigated the effects of measures against Covid-19 on the mental health of participants with Alzheimer's disease (AD) who live in retirement homes in France. We instructed on-site caregivers to assess depression and anxiety in participants with mild AD who live in retirement homes. Fifty-eight participants consented to participate in the study. The participants rated their depression and anxiety during and before the Covid-19 crisis. Participants reported higher depression (p = .005) and anxiety (p = .004) during than before the Covid-19 crisis. These increases can be attributed to the isolation of the residents and/or to the drastic changes in their daily life and care they receive. While, in their effort to prevent infections, retirement homes are forced to physically separate residents from the outside world and to drastically reduce residents' activities, these decisions are likely to come at a cost to residents with AD and their mental health.


Subject(s)
Alzheimer Disease/complications , Anxiety/diagnosis , Coronavirus Infections , Depression/diagnosis , Homes for the Aged , Pandemics , Pneumonia, Viral , Aged , Aged, 80 and over , Alzheimer Disease/psychology , Anxiety/complications , Anxiety/psychology , Betacoronavirus , COVID-19 , Caregivers , Depression/complications , Depression/psychology , Female , France , Humans , Male , Nursing Homes , SARS-CoV-2 , Severity of Illness Index
13.
Am J Alzheimers Dis Other Demen ; 35: 1533317520905401, 2020.
Article in English | MEDLINE | ID: mdl-32627562

ABSTRACT

BACKGROUND: We investigated the ability of patients with Alzheimer's disease (AD) to shift between different self-images. METHODS: We developed an original task (shifting-self task) in which we invited 28 patients with AD and 30 control participants to generate "who am I" statements that describe 2 alternative self-images (ie, physical-self vs psychological-self). In a control task, participants had to generate 2 blocks of "who am I" statements (ie, physical-self block and psychological-self block). RESULTS: Analyses showed longer completion time in both the shifting-self and control task in patients with AD than in control participants. Completion time on the shifting-self task was longer than that on the control task in patients with AD, suggesting a shifting cost in AD. CONCLUSION: We propose that one feature of the diminished sense of self in AD is the difficulty of patients to shift between different alternating self-images.


Subject(s)
Alzheimer Disease , Alzheimer Disease/psychology , Humans , Self Concept
14.
Psychiatry Res ; 273: 487-492, 2019 03.
Article in English | MEDLINE | ID: mdl-30685731

ABSTRACT

The aim of this study was to explore sleep quality in a video game population and to prospect the role of different factors such as sociodemographic data, video game duration, intensity of video game playing, and mental and physical health. Two hundred and seventeen participants (24.40 ±â€¯6.98 years old) completed an online questionnaire composed of sociodemographic informations, the Pittsburg Sleep Quality Index (PSQI), the Medical Outcomes Study (MOS SF-36), video game play time per week, and intensity of video game playing as defined by Décamps (AIE-Q). We carried out hierarchical cluster analysis on the 7 dimensions of PSQI to determine sleep quality profiles. Two profiles were found: (1) « High sleep quality profile ¼ for 132 (60.83%) participants, and (2) « Low sleep quality profile ¼ for 85 (39.17%) participants. These two profiles were differently associated with video game duration per week, intensity of video game playing, and mental health. Sleep quality was positively related to mental health and negatively with intensity of video game playing. Intensity of video game playing was a more salient factor to predict poor sleep quality than video game duration.


Subject(s)
Mental Disorders/physiopathology , Sleep Initiation and Maintenance Disorders/psychology , Sleep , Video Games/psychology , Adolescent , Adult , Female , Humans , Male , Mental Disorders/psychology , Mental Health , Surveys and Questionnaires , Young Adult
15.
Aging Clin Exp Res ; 30(12): 1505-1512, 2018 Dec.
Article in English | MEDLINE | ID: mdl-30406359

ABSTRACT

BACKGROUND AND AIMS: This study investigated the ability of older adults to shift between self-images. METHODS: We designed a shifting-self task in which older adults and younger adults were invited to produce statements describing their physical self (e.g., "I am tall") and psychological self (e.g., "I am cheerful"). Participants were invited to shift between physical-self statements and psychological-self statements and, on a control task, to produce two blocks of physical-self statements and psychological-self statements. They also performed a typical shifting task (i.e., the plus-minus task). RESULTS: Analysis showed slower completion time on the shifting-self task in older adults than in younger adults. Time to complete the shifting-self task was longer than that for the control task in both older and younger adults. Performances on the shifting-self task were significantly correlated with performances on the plus-minus task. DISCUSSION: We hypothesized that older adults take more time to shift between self-images because they enjoy self-stability. In other words, the tendency of older adults to shift between self-images more slowly than younger adults might be because they have more consistent or stable self-concepts, and are therefore less inclined to "change" their self-images.


Subject(s)
Aging , Self Concept , Adaptation, Psychological/physiology , Adult , Aged , Aging/physiology , Aging/psychology , Female , Humans , Male , Middle Aged , Young Adult
16.
Can J Aging ; 37(3): 333-344, 2018 09.
Article in English | MEDLINE | ID: mdl-30001754

ABSTRACT

ABSTRACTBased on self-determination theory, this study examined the relationship between leisure activities, motivation, and adjustment to institutional living by older adults who live in nursing homes. We hypothesized that motivational profiles with higher levels of self-determined motivation represent the optimal profiles regarding participation in leisure activities, adaptation to nursing home living, and satisfaction with life. Participants completed questionnaires assessing motivation, leisure activity participation, life satisfaction, and adaptation to the nursing home. Results showed a relationship between the latter three factors. A latent profile analysis based on the different forms of motivation indicated four distinct profiles. Although no differences were found between the high self-determined profile (high self-determined motivation and low non-self-determined motivation) and the additive profile (high self-determined motivation and non-self-determined motivation), participants with a moderate profile and a low self-determined profile reported the lowest levels in leisure activity participation, adaptation to the nursing home, and satisfaction with life.


Subject(s)
Adaptation, Psychological , Leisure Activities/psychology , Motivation , Nursing Homes/statistics & numerical data , Personal Autonomy , Aged , Aged, 80 and over , Analysis of Variance , Cohort Studies , Homes for the Aged/statistics & numerical data , Humans , Personal Satisfaction , Self Report
17.
Arch Gerontol Geriatr ; 70: 8-13, 2017.
Article in English | MEDLINE | ID: mdl-28011440

ABSTRACT

Based on the motivational sequence described in Self-Determination Theory, this study explored the relationship between relatedness, motivation, adaptation and leisure in nursing homes. We formulated the hypothesis that the variables of the study would be found in an integrative mediational sequence: Participation in leisure activities→Relatedness→Self-determined motivation→Adaptation to nursing homes. Participants (N=112, mean age=84.17) were invited to complete questionnaires assessing these variables. Results of the path analysis found an unsatisfactory fit for this model but revealed another model (Model 2) with a good fit index: Relatedness→Participation in leisure activities→Self-determined motivation→Adaptation to nursing homes→Relatedness. Model 2 fitted better than model 1: the Chi-square values were not significant, Chi2 (df=2)=5.1, p=0.078 and other indices were satisfactory (CFI=0.930, RMSEA=0.049 and NFI=0.918). These results suggest that feeling connected and secure in the relationships with others, and integrated as an individual to the group contribute to enhance leisure practice, self-determined motivation, and finally adaptation to life environment. Consequently, the relatedness promotes leisure activities practice which represents a central adaptive behavior in nursing homes.


Subject(s)
Adaptation, Psychological , Leisure Activities , Nursing Homes , Aged , Aged, 80 and over , Female , France , Humans , Male , Motivation , Personal Autonomy , Psychological Theory
18.
Geriatr Psychol Neuropsychiatr Vieil ; 12(2): 227-35, 2014 Jun.
Article in French | MEDLINE | ID: mdl-24939410

ABSTRACT

Despite a widespread concern with self-determined motivation (behavior is engaged in "out of pleasure" or "out of choice and valued as being important") and psychological adjustment in later life (well-being, satisfaction in life, meaning of life, or self-esteem), very little is known about the existence and nature of the links between self-determined motivation and cognitive efficiency. The aim of the present study was to investigate theses links in nursing home residents in the framework of the Self-determination theory (SDT) (Deci & Ryan, 2002), in which motivational profile of a person is determined by the combination of different kinds of motivation. We hypothesized that self-determined motivation would lead to higher cognitive efficiency. Participants. 39 (32 women and 7 men) elderly nursing home residents (m= 83.6 ± 9.3 year old) without any neurological or psychiatric disorders (DSM IV) or depression or anxiety (Hamilton depression rating scales) were included in the study. Methods. Cognitive efficiency was evaluated by two brief neuropsychological tests, the Mini mental state examination (MMSE) and the Frontal assessment battery (FAB). The motivational profile was assessed by the Elderly motivation scale (Vallerand & 0'Connor, 1991) which includes four subscales assessing self- and non-self determined motivation to engage oneself in different domains of daily life activity. Results. The neuropsychological scores were positively and significantly correlated to self-determined extrinsic motivation (behavior is engaged in "out of choice" and valued as being important), and the global self-determination index (self-determined motivational profile) was the best predictor of the cognitive efficiency. Conclusion. The results support the SDT interest for a qualitative assessment of the motivation of the elderly people and suggest that a motivational approach of cognitive efficiency could help to interpret cognitive performances exhibited during neuropsychological assessment.


Subject(s)
Cognition , Motivation , Aged , Aged, 80 and over , Female , Homes for the Aged , Humans , Male , Middle Aged , Nursing Homes
19.
Ann Occup Hyg ; 57(7): 913-9, 2013 Aug.
Article in English | MEDLINE | ID: mdl-23524634

ABSTRACT

OBJECTIVES: Burnout among occupational health physicians in France was measured in a nationwide cross-sectional survey. The relationships between each dimension of burnout (emotional exhaustion, depersonalization, and feelings of low personal accomplishment) and stress level, identity threat, and job characteristics were analysed. METHODS: E-mails were sent out to all occupational physicians working in France by the French Ministry of Labour, inviting them to fill out an online questionnaire. This questionnaire included the Maslach Burnout Inventory, the Perceived Stress Scale, and the Primary Appraisal of Identity scale. Job characteristics were measured with survey-specific questions. RESULTS: Of the 5010 occupational physicians who were potentially contacted, 1670 (33%) completed the online questionnaire. The estimated prevalence of burnout was 11.8%, twice as high as in a sample of French general practitioners (5%). The main characteristic of the burnout pattern was feelings of very low personal accomplishment (63.9%). Job characteristics were only weakly correlated with burnout, but stress level and identity threat were correlated with all three dimensions of burnout. The perceived stress was the main risk factor for emotional exhaustion and identity threat for feelings of low personal accomplishment. CONCLUSIONS: The health status of occupational physicians is important for both the individual physicians and for the occupational health system. Occupational physicians are unwell, and we probably need to change the way we currently cope with burnout. This is not only a stress-induced syndrome, resulting from high workloads, but a low self-esteem-induced syndrome, too.


Subject(s)
Burnout, Professional/psychology , Occupational Health Services , Occupational Medicine , Adult , Aged , Analysis of Variance , Cross-Sectional Studies , Depersonalization , Female , France , Humans , Job Satisfaction , Male , Middle Aged , Stress, Psychological , Surveys and Questionnaires
20.
J Interpers Violence ; 28(11): 2332-50, 2013 Jul.
Article in English | MEDLINE | ID: mdl-23400884

ABSTRACT

Prison employees are often confronted with critical incidents and chronic stressors that may lead to trauma or burnout symptoms. However, most of the research on clinical aspects of interpersonal violence in prisons (inmates-to-staff violence, specifically) focuses either on trauma or on burnout. The purpose of the present study is (a) to examine both burnout and posttraumatic stress among prison staff and (b) to examine the influences of inmates-to-staff violent relations on posttraumatic stress in terms of risk profile to develop PTSD. A random sample of French correctional employees has completed various self-reported questionnaires assessing burnout, posttraumatic stress, and stress as well as victimization and demographic characteristics. Correctional employees demonstrated high levels of PTSD symptoms, burnout, and stress. Violent interactions with inmates lead to experienced trauma of all types (PTSD, secondary, or vicarious trauma). Results have highlighted a prison worker's profile prone to PTSD: he or she expresses high levels of emotional exhaustion, intense levels of stress, high levels of depersonalization, and high levels of intrusion, avoidance, and hyperreactivity. This study contributes to an understanding of the literature by explaining the complex association between burnout and posttraumatic stress after interpersonal violence. These findings suggest a need to support prison workers and to address inmates-to-staff relational dynamics.


Subject(s)
Burnout, Professional/epidemiology , Criminals , Prisons , Stress Disorders, Post-Traumatic/epidemiology , Workplace Violence/psychology , Workplace Violence/statistics & numerical data , Adult , Female , France/ethnology , Humans , Male , Middle Aged , Risk Factors
SELECTION OF CITATIONS
SEARCH DETAIL
...